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Gamification in higher education as a modern pedagogis approach

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Title Gamification in higher education as a modern pedagogis approach
 
Creator Andrieieva, A. S.
Trybulkevych, К. Н.
 
Subject gamification
higher education
motivation
learning process
students’ engagement
 
Description In this article, the author is considering the possibility of combining gaming technologies with the learning process in higher education. Gaming is considered as a process of involving students in scientific activities and improving their motivation. The main elements of gamification, game mechanics and successful examples of embedding of gamification into the classroom are described.
Andrieva, A. S. Gamification in higher education as a modern pedagogis approach / A. S. Andrieva, K. H. Trybulkevych // Матеріали всеукр. студент. наук.-практ. конф. "Проблеми соціально-гуманітарних наук", 7 груд. 2017 р. – Одеса : Купрієнко СВ, 2018. – P. 3–7.
 
Date 2018-11-01T07:13:05Z
2018-11-01T07:13:05Z
2018-11-01
 
Type Other
 
Identifier http://hdl.handle.net/123456789/2477
 
Language other
 
Relation УДК;378.147