Розробка моделі використання ігрових симуляторів для формування професійних компетентностей майбутніх інженерів-програмістів
Електронна бібліотека НАПН України
Переглянути архів ІнформаціяПоле | Співвідношення | |
Relation |
http://lib.iitta.gov.ua/715699/
https://visnyk.zu.edu.ua/Articles.php |
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Title |
Розробка моделі використання ігрових симуляторів для формування професійних компетентностей майбутніх інженерів-програмістів
The Development of the Model of Use of Simulation Games to Develop Professional Competencies of Future Software Engineers |
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Creator |
Концедайло, В.В.
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Subject |
004.4 Software
004.5 Human-computer interaction. Man-machine interface. User interface. User environment 004.9 ІКТ ( Application-oriented computer-based techniques ) 378 Higher education. Universities. Academic study |
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Description |
Запропоновано авторську модель використання ігрових симуляторів для формування професійних компетентностей майбутніх інженерів-програмістів. Представлено педагогічні підходи та принципи навчання, традиційні та нетрадиційні форми організації навчання, запропоновано методи навчання та окреслено необхідні засоби навчання. Виділено критерії, відповідні показники та рівні сформованості професійних компетентностей.
The development of professional soft competencies of future software engineers plays an important role in the curricula of software development education, especially in the context of practical exercises, educational projects and professional practice. The author’s model that describes the use of simulation games to develop professional competencies of future software engineers is proposed. The following pedagogical approaches are presented: competence-based, activity-based, personality-oriented, systematic and situational. Such principles of teaching are considered: the connection of learning with life, the systematic and consistent training, principles of consciousness and activity, visibility, the individual approach, principles of emotionality, accessibility, the principle of relevant knowledge and professional skills. The following traditional and non-traditional forms of the organization of teaching are presented: laboratory works, practical lessons, independent work, mentoring, consultations, trainings, lecture-conversation, lecture-discussion, problem-based lecture, tests, modular assessments, exams. The following teaching methods are considered: project based learning, adaptive learning, simulation-based learning, situation-based learning, assessment based learning. The use of such teaching aids is defined: computers, smart phones, tablets with access to the Internet, simulation games and educational materials. The following criteria for the development of professional competencies and key indicators for each one of them are defined: professional and activity-based, motivational, functional, communicative. The following levels of professional competencies of future software engineers are defined: professional, sufficient, functional, and unproductive. The outcome of the model is the developed professional soft competencies of future software engineers. The advantages of the proposed model are the focus of the educational process on providing students with the experience of participating in real software development processes in an academic environment and the orientation on matching the developed professional soft competencies of future software engineers with the demands of the labor market. |
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Publisher |
Вид-во Житомирського держ. ун-ту імені І. Франка
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Date |
2018
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Type |
Article
PeerReviewed |
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Format |
other
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Language |
uk
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Identifier |
http://lib.iitta.gov.ua/715699/1/111.pdf
- Концедайло, В.В. (orcid.org/0000-0002-6463-370X <http://orcid.org/0000-0002-6463-370X>) (2018) The Development of the Model of Use of Simulation Games to Develop Professional Competencies of Future Software Engineers Вісник Житомирського державного університету імені Івана Франка. Педагогічні науки, 1 (92). pp. 90-96. ISSN 2076-6173 |
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